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PRODUCTION EXPERIENCE

Live TV Broadcasts

Production: Queen City News - Various Shows (2023-2024)

Team: Producers, Directors, Anchors, Reporters, Photographers

Tools: ENPS, Avid iNEWS, Adobe Premiere Pro, Microsoft Office Suite

My Role: Associate Producer

QC News was my first experience in a professional production environment. I started as a Production Intern and later returned as an Associate Producer, supporting various live broadcasts in a fast-paced newsroom. This experience taught me how to stay organized under pressure, communicate effectively with a large team, and adapt quickly when plans changed.

My responsibilities included planning, writing, managing, and stacking content for live broadcast rundowns. Working alongside producers, directors, anchors, reporters, and technical staff strengthened my understanding of the teamwork, communication, and coordination required to support successful productions.

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Clemson DPA Animated Short Film (In Production)

Production: Kate Shelley & the Bridge of Darkness (2024-2026)

Team: 28 Artists, Directed by Stephen Jennings

Tools: Blender, Maya

My Role: 3D Character Modeling, Environment Asset Modeling, 3D Layout, Animation

This was my first animated production and one of the most impactful projects of my career so far. Over nearly two years, I worked alongside a team of 27 talented artists, where I helped create five character models, multiple environment assets, 3D layouts, and animations. This experience gave me valuable insight into animation pipeline processes, and sparked my interest in both the creative and the production sides of the industry.

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72-hour DPA Animation Jam

Production: The Unexpected Guest (2026)

Team: Richard Cato, Grace Gattman, Gabby Hoegy, Krista Mclauren, Sean Pittman

Tools: Blender, Maya

My Role: 3D Character Modeling, Rigging, Animation

Creating this 20-second animated short in just 72 hours was both a challenging and rewarding experience. Alongside four other artists, I participated in a voluntary team-building exercise designed to simulate the fast-paced, collaborative workflow of a professional animation studio. The tight deadline pushed our team to communicate effectively, adapt quickly, and find creative solutions to production challenges.
 
My responsibilities included character modeling, rigging, and animation (Shot #6). After modeling the characters in Blender, I exported them to Maya for rigging and animation. To support our team's deadline, I developed interchangeable facial expression assets that streamlined the animation process and enabled expressive performances without complex facial rigs.

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